![]() ![]() Options for Play: 1) Play on the end of your own train. When you cannot go you must draw one domino from the boneyard unless the boneyard is empty. Each player, in turn, places a tile to make the trains longer and to try and empty their hand. Eventually it will be player 1’s turn again. This formation is known as the roundhouse. The trains will lead out from the engine towards the player that laid them. At this stage most, if not all, the players will build their own trains, a personal playing area. If a player cannot play, then they must put a train marker on the hub at their location to indicate that anyone can play on their train. ![]() If any player doesn’t have a 12 in their hand then they must keep all their dominoes and draw one from the boneyard. If they don’t draw the tile they need, they place a marker (train) where a domino would have been placed to indicate that they could not start a train.) On the second turn and all subsequent turns, any player can play dominoes in marked areas.Īfter Player 1 plays a domino on their train, it is Player 2’s turn to play on their train. ![]() We call this the “Golden Domino” – when you are lucky enough to draw the domino that is needed. If they pick the needed domino (in this case the double 12- they can immediately play it. If a player cannot start a train on the first turn, they can draw from the boneyard pile. The other end can be anything at all.)Taking turns in a clockwise direction, the other players do the same. (Example: If the engine is a double-12, the end of the domino placed near the engine must be a 12. The end of the domino placed near the engine must match the engine's double number. The start player now starts to build a train (a single row of dominoes) starting from the center domino and moving toward the player.
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