The problem is gameplay, rather than it's conception. The game is poor, and I will consider changing it's rating from 'Acceptable' if I ever re-edit the list. I did a playthrough of Star Trek: Hidden Evil, finally, after all these years, and my ranking was unfortunately correct placing it so low on the original list. There is an upcoming game by former Telltale developers, presumably in that style, but I don't trust CBS/Paramount to oversee a good game given what kind of people have control the franchise right now, and the trailer is tone deaf to the mood of the public because it uses Discovery music, pretty much the ultimate kiss of death given how truly universally loathed that show is: That is because early gaming, particularly PC gaming, was dominated by actual nerds, so they put remarkable effort into verisimilitude, and understood their franchises. Once Lucasarts, Interplay and MicroProse made some of the best games in the industry, which were also Star Wars and Star Trek games. How sad to see a franchise fallen so far, from producing gaming classics. Then when the JJ Abrams films came out, crappy arcade games like 'Star Trek: DAC', and mobile games like 'Star Trek: Timelines' (which apparently meets 25 out of 32 criteria of exploiting players, with a -3.57 score for having "dark patterns" of user experience) appeared. There were a couple of very bad console games like 'Star Trek: Encounters' and 'Star Trek: Conquest'. A starship from another century should be able to just one-shot a ship from any previous century with a single torpedo though.Īround 2002, good Star Trek games disappeared. It does mix ships from all the eras together rather than having tasteful restraint, but they at least try to justify it a little bit with a time travel plot, rather than pretending that a 200 year old retired starship is still in service (like STO does, diminishing the brand). I've never played it as it didn't receive a great reception, and Star Trek games were well into their decline phase. The story is alright, but presented poorly, with bad cut-scenes, poor voice acting by the aliens, and visual incongruityĪlong with Star Trek Online and the awful 2013 JJ Abrams tie-in Star Trek game, Legacy was one of the more recent titles, from 2006, and is like those, one of the only ones ever released on console.These same enemies are bullet sponges, which again does not feel like Star Trek, where all weapons have high lethality.The main enemy are bland bug-like aliens that make up 9/10 missions, and are less interesting than an intelligent culture.Weapons feel off somehow, sometimes behaving more like a ballistic gun than a phaser, with enemies dodging too often.Not as much fidelity to Star Trek's visual and procedural feel as the original Elite Force, but it has some good moments.Unlike the first, which was made by Raven Software, one of the oldest FPS teams in the world, the sequel was made by a Quake III mod team given the official license. Only a few members of the voice cast are present, Picard, Barclay and Tuvok, and the game feels like it was made with either a much lower budget, or with much less time, or much less knowledge of Star Trek. It's still worth playing once if you played the original, but I wouldn't recommend it alone. I remembered it being a game with a lot of problems, and they are still as annoying years later. It's a playable game, but not one of the greats. I'm playing Star Trek: Elite Force II and unfortunately I don't have good things to say about this one.
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