![]() ![]() However, there is an inherent lack of player agency in individual levels themselves, as players have to approach them in a certain way in order to progress. After a while of examining the entire area, it’s a matter of moving items or moving to the right area in order to unlock the next area. ![]() The level design is really quite interesting for the most part, with the solutions to each level generally more satisfying than the last. This is an interesting concept which keeps players on their toes mentally as they advance through each room, and the variety of challenges across levels is enough to keep one entertained while in-game. Other objects would have to be “unlocked” by standing at a certain angle before they can be used. In later levels, you won’t just be simply altering the size of objects to jump from Point A to B you might even have to alter the size of doors just to shrink yourself in order to enter passages that otherwise would not have been accessible. This is the key gameplay mechanic, and will be your crutch as you progress through the entire game. For example, a block can look like it can fit into your hand when holding it, but can resemble a small house after placing it at the end of the hall. For the most part, at least.Įssentially, players have the ability to alter the size of objects depending on where they place it. If you’ve been raring for a mind-boggling experience for about 2-to-3 hours, you’re in luck because this one’s a doozy. Within the first few minutes of the game, you’ll be able to see exactly why. That’s the mantra that is constantly embedded into you as you play through it. Like both titles, Superliminal forces players to examine problems in their entirety, and see how they can be approached with alternate methods rather than just head-on. How this manifests is in the form of a first-person puzzler in the vein of the likes of Portal and The Stanley Parable. This game simulates players as a test subject going through a program that lets them enter a state of lucid dreaming. Ever had dreams where you suddenly think you’re in control of everything, but not in the traditional sense? Like being granted the ability to control reality based on how you perceive things? That’s exactly the kind of experience Superliminal by indie developer Pillow Castle offers. ![]()
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